﻿using Command;
using QFramework;
using UnityEngine;

namespace ViewController.Gameplay
{
    public class SupplyStation : ShootingEditor2DController
    {
        private void OnTriggerEnter2D(Collider2D col)
        {
            if (col.CompareTag("Player")) this.SendCommand<FullBulletCommand>();
        }
    }
}